Migrating from XState v4 to v5
The guide below explains how to migrate from XState version 4 to version 5. Migrating from XState v4 to v5 should be a straightforward process. If you get stuck or have any questions, please reach out to the Stately team on our Discord.
This guide is for developers who want to update their codebase from v4 to v5 and should also be valuable for any developers wanting to know the differences between v4 and v5.
XState v5 and TypeScriptβ
XState v5 and its related libraries are written in TypeScript, and utilize complex types to provide the best type safety and inference possible for you. XState v5 requires TypeScript version 5.0 or greater. For best results, use the latest TypeScript version.
Follow these guidelines to ensure that your TypeScript project is ready to use XState v5:
-
Use the latest version of TypeScript, version 5.0 or greater (required)
npm install typescript@latest --save-dev
-
Set
strictNullChecks
totrue
in yourtsconfig.json
file. This will ensure that our types work correctly and will also help catch errors in your code (strongly recommended)// tsconfig.json
{
compilerOptions: {
// ...
strictNullChecks: true,
// or set `strict` to true, which includes `strictNullChecks`
// "strict": true
},
} -
Set
skipLibCheck
totrue
in yourtsconfig.json
file (recommended)
Creating machines and actorsβ
Use createMachine()
, not Machine()
β
The Machine(config)
function is now called createMachine(config)
:
- XState v5
- XState v4
import { createMachine } from 'xstate';
const machine = createMachine({
// ...
});
// β DEPRECATED
import { Machine } from 'xstate';
const machine = Machine({
// ...
});
Use createActor()
, not interpret()
β
The interpret()
function has been renamed to createActor()
:
- XState v5
- XState v4
import { createMachine, createActor } from 'xstate';
const machine = createMachine(/* ... */);
// β
const actor = createActor(machine, {
// actor options
});
import { createMachine, interpret } from 'xstate';
const machine = createMachine(/* ... */);
// β DEPRECATED
const actor = interpret(machine, {
// actor options
});
Use machine.provide()
, not machine.withConfig()
β
The machine.withConfig()
method has been renamed to machine.provide()
:
- XState v5
- XState v4
// β
const specificMachine = machine.provide({
actions: {
/* ... */
},
guards: {
/* ... */
},
actors: {
/* ... */
},
// ...
});
// β DEPRECATED
const specificMachine = machine.withConfig({
actions: {
/* ... */
},
guards: {
/* ... */
},
services: {
/* ... */
},
// ...
});
Set context with input
, not machine.withContext()
β
The machine.withContext(...)
method can no longer be used, as context
can no longer be overridden directly. Use input instead:
- XState v5
- XState v4
// β
const machine = createMachine({
context: ({ input }) => ({
actualMoney: Math.min(input.money, 42),
}),
});
const actor = createActor(machine, {
input: {
money: 1000,
},
});
// β DEPRECATED
const machine = createMachine({
context: {
actualMoney: 0,
},
});
const moneyMachine = machine.withContext({
actualMoney: 1000,
});
Actions ordered by default, predictableActionArguments
no longer neededβ
Actions are now in predictable order by default, so the predictableActionArguments
flag is no longer required. Assign actions will always run in the order they are defined.
- XState v5
- XState v4
// β
const machine = createMachine({
entry: [
({ context }) => {
console.log(context.count); // 0
},
assign({ count: 1 }),
({ context }) => {
console.log(context.count); // 1
},
assign({ count: 2 }),
({ context }) => {
console.log(context.count); // 2
},
],
});
// β DEPRECATED
const machine = createMachine({
predictableActionArguments: true,
entry: [
(context) => {
console.log(context.count); // 0
},
assign({ count: 1 }),
(context) => {
console.log(context.count); // 1
},
assign({ count: 2 }),
(context) => {
console.log(context.count); // 2
},
],
});
The spawn()
function has been removedβ
Instead of using the imported spawn()
function to create actors inside assign(...)
actions:
- Use the
spawnChild(...)
action creator (preferred) - Or use the
spawn(...)
method from the first argument passed to the assigner function inside ofassign(...)
actions (useful if you need the actor ref incontext
)
Read the documentation on spawning actors for more information.
- XState v5
- XState v4
// β
import { spawnChild, assign } from 'xstate';
// Spawning a direct child:
const machine1 = createMachine({
// ...
entry: spawnChild('someChildLogic', {
id: 'someChild',
}),
});
// Spawning a child with the actor ref in `context`:
const machine2 = createMachine({
// ...
entry: assign({
child: ({ spawn }) => spawn('someChildLogic'),
}),
});
// β
import { assign, spawn } from 'xstate';
const machine = createMachine({
// ...
entry: assign({
child: () => spawn('someChildLogic'),
}),
});
Use getNextSnapshot(β¦)
instead of machine.transition(β¦)
β
The machine.transition(β¦)
method now requires an "actor scope" for the 3rd argument, which is internally created by createActor(β¦)
. Instead, use getNextSnapshot(β¦)
to get the next snapshot from some actor logic based on the current snapshot and event:
- XState v5
- XState v4
// β
import {
createMachine,
getNextSnapshot,
} from 'xstate';
const machine = createMachine({
// ...
});
const nextState = getNextSnapshot(
machine,
machine.resolveState({ value: 'green' }),
{ type: 'timer' },
);
nextState.value; // yellow
// β
import { createMachine } from 'xstate';
const machine = createMachine({
// ...
});
const nextState = machine.transition('green', { type: 'timer' });
nextState.value; // yellow
Send events explictly instead of using autoForward
β
The autoForward
property on invoke configs has been removed. Instead, send events explicitly.
In general, it's not recommended to forward all events to an actor. Instead, only forward the specific events that the actor needs.
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
invoke: {
src: 'someSource',
id: 'someId',
},
always: {
// Forward events to the invoked actor
// This will not cause an infinite loop in XState v5
actions: sendTo('someId', ({ event }) => event),
},
});
// β
const machine = createMachine({
// ...
invoke: {
src: 'someSource',
id: 'someId'
autoForward: true // deprecated
}
});
Statesβ
Use state.getMeta()
instead of state.meta
β
The state.meta
property has been renamed to state.getMeta()
:
- XState v5
- XState v4
// β
state.getMeta();
// β DEPRECATED
state.meta;
The state.toStrings()
method has been removedβ
import { type StateValue } from 'xstate';
export function getStateValueStrings(stateValue: StateValue): string[] {
if (typeof stateValue === 'string') {
return [stateValue];
}
const valueKeys = Object.keys(stateValue);
return valueKeys.concat(
...valueKeys.map((key) =>
getStateValueStrings(stateValue[key]!).map((s) => key + '.' + s),
),
);
}
// ...
const stateValueStrings = getStateValueStrings(stateValue);
// e.g. ['green', 'yellow', 'red', 'red.walk', 'red.wait', β¦]
Use state._nodes
instead of state.configuration
β
The state.configuration
property has been renamed to state._nodes
:
- XState v5
- XState v4
// β
state._nodes;
// β DEPRECATED
state.configuration;
Read events from inspection API instead of state.events
β
The state.events
property has been removed, because events are not part of state, unless you explicitly add them to the state's context
. Use the inspection API to observe events instead, or add the event explicitly to the state's context
:
- XState v5
- XState v5 (context)
- XState v4
// β
import { createActor } from 'xstate';
import { someMachine } from './someMachine';
const actor = createActor(someMachine, {
inspect: (inspEvent) => {
if (inspEvent.type === '@xstate.event') {
console.log(inspEvent.event);
}
}
});
// β
import { setup, createActor } from 'xstate';
const someMachine = setup({
// ...
actions: {
recordEvent: assign({
event: ({ event }) => event
})
}
}).createMachine({
context: { event: undefined },
on: {
someEvent: {
// ...
actions: ['recordEvent']
}
}
});
const someActor = createActor(someMachine);
someActor.subscribe(snapshot => {
console.log(snapshot.context.event);
});
// β DEPRECATED
import { interpret } from 'xstate';
import { someMachine } from './someMachine';
const actor = interpret(someMachine);
actor.subscribe((state) => {
console.log(state.event); // Removed
});
Events and transitionsβ
Implementation functions receive a single argumentβ
Implementation functions now take in a single argument: an object with context
, event
, and other properties.
- XState v5
- XState v4
// β
const machine = createMachine({
entry: ({ context, event }) => {
// ...
},
});
// β DEPRECATED
const machine = createMachine({
entry: (context, event) => {
// ...
},
});
send()
is removed; use raise()
or sendTo()
β
The send(...)
action creator is removed. Use raise(...)
for sending events to self or sendTo(...)
for sending events to other actors instead.
Read the documentation on the sendTo
action and raise
action for more information.
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
entry: [
// Send an event to self
raise({ type: 'someEvent' }),
// Send an event to another actor
sendTo('someActor', { type: 'someEvent' }),
],
});
// β DEPRECATED
const machine = createMachine({
// ...
entry: [
// Send an event to self
send({ type: 'someEvent' }),
// Send an event to another actor
send({ type: 'someEvent' }, { to: 'someActor' }),
],
});
Pre-migration tip: Update v4 projects to use sendTo
or raise
instead of send
.
Use enqueueActions()
instead of pure()
and choose()
β
The pure()
and choose()
methods have been removed. Use enqueueActions()
instead.
For pure()
actions:
- XState v5
- XState v4
// β
entry: [
enqueueActions(({ context, event, enqueue }) => {
enqueue('action1');
enqueue('action2');
}),
];
// β DEPRECATED
entry: [
pure(() => {
return ['action1', 'action2'];
}),
];
For choose()
actions:
- XState v5
- XState v4
// β
entry: [
enqueueActions(({ enqueue, check }) => {
if (check('someGuard')) {
enqueue('action1');
enqueue('action2');
}
}),
];
// β DEPRECATED
entry: [
choose([
{
guard: 'someGuard',
actions: ['action1', 'action2'],
},
]),
];
actor.send()
no longer accepts string typesβ
String event types can no longer be sent to, e.g., actor.send(event)
; you must send an event object instead:
- XState v5
- XState v4
// β
actor.send({ type: 'someEvent' });
// β DEPRECATED
actor.send('someEvent');
Pre-migration tip: Update v4 projects to pass an object to .send()
.
state.can()
no longer accepts string typesβ
String event types can no longer be sent to, e.g., state.can(event)
; you must send an event object instead:
- XState v5
- XState v4
// β
state.can({ type: 'someEvent' });
// β DEPRECATED
state.can('someEvent');
Guarded transitions use guard
, not cond
β
The cond
transition property for guarded transitions is now called guard
:
- XState v5
- XState v4
// β
const machine = createMachine({
on: {
someEvent: {
guard: 'someGuard',
target: 'someState',
},
},
});
// β DEPRECATED
const machine = createMachine({
on: {
someEvent: {
// renamed to `guard` in v5
cond: 'someGuard',
target: 'someState',
},
},
});
Use params
to pass params to actions & guardsβ
Properties other than type
on action objects and guard objects should be nested under a params
property; { type: 'someType', message: 'hello' }
becomes { type: 'someType', params: { message: 'hello' }}
. These params
are then passed to the 2nd argument of the action or guard implementation:
- XState v5
- XState v4
// β
const machine = createMachine({
entry: {
type: 'greet',
params: {
message: 'Hello world',
},
},
on: {
someEvent: {
guard: { type: 'isGreaterThan', params: { value: 42 } },
},
},
}).provide({
actions: {
greet: ({ context, event }, params) => {
console.log(params.message); // 'Hello world'
},
},
guards: {
isGreaterThan: ({ context, event }, params) => {
return event.value > params.value;
},
},
});
// β DEPRECATED
const machine = createMachine(
{
entry: {
type: 'greet',
message: 'Hello world',
},
on: {
someEvent: {
cond: { type: 'isGreaterThan', value: 42 },
},
},
},
{
actions: {
greet: (context, event, { action }) => {
console.log(action.message); // 'Hello world'
},
},
guards: {
isGreaterThan: (context, event, { guard }) => {
return event.value > guard.value;
},
},
},
);
Pre-migration tip: Update action and guard objects on v4 projects to move properties (other than type
) to a params
object.
Use wildcard *
transitions, not strict modeβ
Strict mode is removed. If you want to throw on unhandled events, you should use a wildcard transition:
- XState v5
- XState v4
// β
const machine = createMachine({
on: {
knownEvent: {
// ...
},
'*': {
// unknown event
actions: ({ event }) => {
throw new Error(`Unknown event: ${event.type}`);
},
},
},
});
const actor = createActor(machine);
actor.subscribe({
error: (err) => {
console.error(err);
},
});
actor.start();
actor.send({ type: 'unknownEvent' });
// β DEPRECATED
const machine = createMachine({
strict: true,
on: {
knownEvent: {
// ...
},
},
});
const service = interpret(machine);
service.send({ type: 'unknownEvent' });
Use explicit eventless (always
) transitionsβ
Eventless (βalwaysβ) transitions must now be defined through the always: { ... }
property of a state node; they can no longer be defined via an empty string:
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
states: {
someState: {
always: {
target: 'anotherState',
},
},
},
});
// β DEPRECATED
const machine = createMachine({
// ...
states: {
someState: {
on: {
'': {
target: 'anotherState',
},
},
},
},
});
Pre-migration tip: Update v4 projects to use always
for eventless transitions.
Use reenter: true
, not internal: false
β
internal: false
is now reenter: true
External transitions previously specified with internal: false
are now specified with reenter: true
:
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
on: {
someEvent: {
target: 'sameState',
reenter: true,
},
},
});
// β DEPRECATED
const machine = createMachine({
// ...
on: {
someEvent: {
target: 'sameState',
internal: false,
},
},
});
Transitions are internal by default, not externalβ
All transitions are internal by default. This change is relevant for transitions defined on state nodes with entry
or exit
actions, invoked actors, or delayed transitions (after
). If you relied on the previous XState v4 behavior where transitions implicitly re-entered a state node, use reenter: true
:
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
states: {
compoundState: {
entry: 'someAction',
on: {
someEvent: {
target: 'compoundState.childState',
// Reenters the `compoundState` state,
// just like an external transition
reenter: true,
},
selfEvent: {
target: 'childState',
reenter: true,
},
},
initial: 'childState',
states: {
childState: {},
},
},
},
});
// β DEPRECATED
const machine = createMachine({
// ...
states: {
compoundState: {
entry: 'someAction',
on: {
someEvent: {
// implicitly external
target: 'compoundState.childState', // non-relative target
},
selfEvent: {
target: 'compoundState',
},
},
initial: 'childState',
states: {
childState: {},
},
},
},
});
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
states: {
compoundState: {
after: {
1000: {
target: 'compoundState.childState',
reenter: true, // make it external explicitly!
},
},
initial: 'childState',
states: {
childState: {},
},
},
},
});
// β DEPRECATED
const machine = createMachine({
// ...
states: {
compoundState: {
after: {
1000: {
// implicitly external
target: 'compoundState.childState', // non-relative target
},
},
initial: 'childState',
states: {
childState: {},
},
},
},
});
Child state nodes are always re-enteredβ
Child state nodes are always re-entered when they are targeted by transitions (both external and internal) defined on compound state nodes. This change is relevant only if a child state node has entry
or exit
actions, invoked actors, or delayed transitions (after
). Add a stateIn
guard to prevent undesirable re-entry of the child state:
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
states: {
compoundState: {
on: {
someEvent: {
guard: not(stateIn({ compoundState: 'childState' })),
target: '.childState',
},
},
initial: 'childState',
states: {
childState: {
entry: 'someAction',
},
},
},
},
});
// β DEPRECATED
const machine = createMachine({
// ...
states: {
compoundState: {
on: {
someEvent: {
// Implicitly internal; childState not re-entered
target: '.childState',
},
},
initial: 'childState',
states: {
childState: {
entry: 'someAction',
},
},
},
},
});
Use stateIn()
to validate state transitions, not in
β
The in: 'someState'
transition property is removed. Use guard: stateIn(...)
instead:
- XState v5
- XState v4
// β
const machine = createMachine({
on: {
someEvent: {
guard: stateIn({ form: 'submitting' }),
target: 'someState',
},
},
});
// β DEPRECATED
const machine = createMachine({
on: {
someEvent: {
in: '#someMachine.form.submitting'
target: 'someState',
},
},
});
Use actor.subscribe()
instead of state.history
β
The state.history
property is removed. If you want the previous snapshot, you should maintain that via actor.subscribe(...)
instead.
- XState v5
- XState v4
// β
let previousSnapshot = actor.getSnapshot();
actor.subscribe((snapshot) => {
doSomeComparison(previousSnapshot, snapshot);
previousSnapshot = snapshot;
});
// β DEPRECATED
actor.subscribe((state) => {
doSomeComparison(state.history, state);
});
Pre-migration tip: Update v4 projects to track history using actor.subscribe()
.
Actions can throw errors without escalate
β
The escalate
action creator is removed. In XState v5 actions can throw errors, and they will propagate as expected. Errors can be handled using an onError
transition.
- XState v5
- XState v4
// β
const childMachine = createMachine({
// This will be sent to the parent machine that invokes this child
entry: () => {
throw new Error('This is some error');
},
});
const parentMachine = createMachine({
invoke: {
src: childMachine,
onError: {
actions: ({ context, event }) => {
console.log(event.error);
// {
// type: ...,
// error: {
// message: 'This is some error'
// }
// }
},
},
},
});
// β DEPRECATED
const childMachine = createMachine({
entry: escalate('This is some error'),
});
/* ... */
Actorsβ
Use actor logic creators for invoke.src
instead of functionsβ
The available actor logic creators are:
createMachine
fromPromise
fromObservable
fromEventObservable
fromTransition
fromCallback
See Actors for more information.
- XState v5
- XState v4
// β
import { fromPromise, setup } from 'xstate';
const machine = setup({
actors: {
getUser: fromPromise(async ({ input }: { input: { userId: string } }) => {
const data = await getData(input.userId);
// ...
return data;
}),
},
}).createMachine({
invoke: {
src: 'getUser',
input: ({ context, event }) => ({
userId: context.userId,
}),
},
});
// β DEPRECATED
import { createMachine } from 'xstate';
const machine = createMachine({
invoke: {
src: (context) => async () => {
const data = await getData(context.userId);
// ...
return data;
},
},
});
- XState v5
- XState v4
// β
import { fromCallback, createMachine } from 'xstate';
const machine = createMachine({
invoke: {
src: fromCallback(({ sendBack, receive, input }) => {
// ...
}),
input: ({ context, event }) => ({
userId: context.userId,
}),
},
});
// β DEPRECATED
import { createMachine } from 'xstate';
const machine = createMachine({
invoke: {
src: (context, event) => (sendBack, receive) => {
// context.userId
// ...
},
},
});
- XState v5
- XState v4
// β
import { fromEventObservable, createMachine } from 'xstate';
import { interval, mapTo } from 'rxjs';
const machine = createMachine({
invoke: {
src: fromEventObservable(() =>
interval(1000).pipe(mapTo({ type: 'tick' })),
),
},
});
// β DEPRECATED
import { createMachine } from 'xstate';
import { interval, mapTo } from 'rxjs';
const machine = createMachine({
invoke: {
src: () => interval(1000).pipe(mapTo({ type: 'tick' })),
},
});
Use invoke.input
instead of invoke.data
β
The invoke.data
property is removed. If you want to provide context to invoked actors, use invoke.input
:
- XState v5
- XState v4
// β
const someActor = createMachine({
// The input must be consumed by the invoked actor:
context: ({ input }) => input,
// ...
});
const machine = createMachine({
// ...
invoke: {
src: 'someActor',
input: {
value: 42,
},
},
});
// β DEPRECATED
const someActor = createMachine({
// ...
});
const machine = createMachine({
// ...
invoke: {
src: 'someActor',
data: {
value: 42,
},
},
});
Use output
in final states instead of data
β
To produce output data from a machine which reached its final state, use the top-level output
property instead of data
:
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
},
},
output: {
answer: 42,
},
});
// β DEPRECATED
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
data: {
answer: 42,
},
},
},
});
To provide a dynamically generated output, replace invoke.data
with invoke.output
and add a top-level output
property:
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
output: ({ event }) => ({
answer: event.someValue,
}),
},
},
output: ({ event }) => event.output,
});
// β DEPRECATED
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
data: (context, event) => {
answer: event.someValue,
},
},
},
});
Don't use property mappers in input
or output
β
If you want to provide dynamic context to invoked actors, or produce dynamic output from final states, use a function instead of an object with property mappers.
- XState v5
- XState v4
// β
const machine = createMachine({
// ...
invoke: {
src: 'someActor',
input: ({ context, event }) => ({
value: event.value,
}),
},
});
// The input must be consumed by the invoked actor:
const someActor = createMachine({
// ...
context: ({ input }) => input,
});
// Producing machine output
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
},
},
output: ({ context, event }) => ({
answer: context.value,
}),
});
// β DEPRECATED
const machine = createMachine({
// ...
invoke: {
src: 'someActor',
data: {
value: (context, event) => event.value, // a property mapper
},
},
});
// Producing machine output
const machine = createMachine({
// ...
states: {
finished: {
type: 'final',
data: {
answer: (context, event) => context.value, // a property mapper
},
},
},
});
Use actors
property on options
object instead of services
β
services
have been renamed to actors
:
- XState v5
- XState v4
// β
const specificMachine = machine.provide({
actions: {
/* ... */
},
guards: {
/* ... */
},
actors: {
/* ... */
},
// ...
});
// β DEPRECATED
const specificMachine = machine.withConfig({
actions: {
/* ... */
},
guards: {
/* ... */
},
services: {
/* ... */
},
// ...
});
Use subscribe()
for changes, not onTransition()
β
The actor.onTransition(...)
method is removed. Use actor.subscribe(...)
instead.
- XState v5
- XState v4
// β
const actor = createActor(machine);
actor.subscribe((state) => {
// ...
});
// β DEPRECATED
const actor = interpret(machine);
actor.onTransition((state) => {
// ...
});
createActor()
(formerly interpret()
) accepts a second argument to restore stateβ
interpret(machine).start(state)
is now createActor(machine, { snapshot }).start()
To restore an actor at a specific state, you should now pass the state as the snapshot
property of the options
argument of createActor(logic, options)
. The actor.start()
property no longer takes in a state
argument.
- XState v5
- XState v4
// β
const actor = createActor(machine, { snapshot: someState });
actor.start();
// β DEPRECATED
const actor = interpret(machine);
actor.start(someState);
Use actor.getSnapshot()
to get actorβs stateβ
Subscribing to an actor (actor.subscribe(...)
) after the actor has started will no longer emit the current snapshot immediately. Instead, read the current snapshot from actor.getSnapshot()
:
- XState v5
- XState v4
// β
const actor = createActor(machine);
actor.start();
const initialState = actor.getSnapshot();
actor.subscribe((state) => {
// Snapshots from when the subscription was created
// Will not emit the current snapshot until a transition happens
});
// β DEPRECATED
const actor = interpret(machine);
actor.start();
actor.subscribe((state) => {
// Current snapshot immediately emitted
});
Loop over events instead of using actor.batch()
β
The actor.batch([...])
method for batching events is removed.
- XState v5
- XState v4
// β
for (const event of events) {
actor.send(event);
}
// β DEPRECATED
actor.batch(events);
Pre-migration tip: Update v4 projects to loop over events to send them as a batch.
Use snapshot.status === 'done'
instead of snapshot.done
β
The snapshot.done
property, which was previously in the snapshot object of state machine actors, is removed. Use snapshot.status === 'done'
instead, which is available to all actors:
- XState v5
- XState v4
// β
const actor = createActor(machine);
actor.start();
actor.subscribe((snapshot) => {
if (snapshot.status === 'done') {
// ...
}
});
// β DEPRECATED
const actor = interpret(machine);
actor.start();
actor.subscribe((state) => {
if (state.done) {
// ...
}
});
state.nextEvents
has been removedβ
The state.nextEvents
property is removed, since it is not a completely safe/reliable way of determining the next events that can be sent to the actor. If you want to get the next events according to the previous behavior, you can use this helper function:
import type { AnyMachineSnapshot } from 'xstate';
function getNextEvents(snapshot: AnyMachineSnapshot) {
return [...new Set([...snapshot._nodes.flatMap((sn) => sn.ownEvents)])];
}
// Instead of `state.nextEvents`:
const nextEvents = getNextEvents(state);
TypeScriptβ
Use types
instead of schema
β
The machineConfig.schema
property is renamed to machineConfig.types
:
- XState v5
- XState v4
// β
const machine = createMachine({
types: {} as {
context: {
/* ...*/
};
events: {
/* ...*/
};
},
});
// β DEPRECATED
const machine = createMachine({
schema: {} as {
context: {
/* ...*/
};
events: {
/* ...*/
};
},
});
Use types.typegen
instead of tsTypes
β
The machineConfig.tsTypes
property has been renamed and is now at machineConfig.types.typegen
.
- XState v5
- XState v4
// β
const machine = createMachine({
types: {} as {
typegen: {};
context: {
/* ...*/
};
events: {
/* ...*/
};
},
});
// β DEPRECATED
const machine = createMachine({
tsTypes: {};
schema: {} as {
context: {
/* ...*/
};
events: {
/* ...*/
};
},
});
@xstate/react
β
useInterpret()
is now useActorRef()
β
The useInterpret()
hook, which is used to return an actorRef
("service" in XState v4), is renamed to useActorRef()
.
- XState v5
- XState v4
// β
import { useActorRef } from '@xstate/react';
const actorRef = useActorRef(machine); // or any other logic
// β DEPRECATED
import { useInterpret } from '@xstate/react';
const service = useInterpret(machine);
useActor(logic)
now accepts actor logic, not an actorβ
The useActor(logic)
hook now accepts actor logic (such as fromPromise(...)
, createMachine(...)
, etc.) instead of an existing ActorRef
.
To use an existing ActorRef
, use actor.send(...)
to send events and useSelector(actor, ...)
to get the snapshot:
- XState v5
- XState v4
// β
import { useSelector } from '@xstate/react';
function Component({ someActorRef }) {
const state = useSelector(someActorRef, (s) => s);
return <button onClick={() => someActorRef.send({ type: 'someEvent' })} />;
}
// β DEPRECATED
import { useActor } from '@xstate/react';
function Component({ someActorRef }) {
const [state, send] = useActor(someActorRef);
return <button onClick={() => send({ type: 'someEvent' })} />;
}
Use machine.provide()
to provide implementations in hooksβ
For dynamically creating machines with provided implementations, the useMachine(...)
, useActor(...)
, and useActorRef(...)
hooks no longer accept:
- Lazy machine creators as the 1st argument
- Implementations passed to the 2nd argument
Instead, machine.provide(...)
should be passed directly to the 1st argument.
The @xstate/react
package considers machines with the same configuration to be the same machine, so it will minimize rerenders but still keep the provided implementations up-to-date.
- XState v5
- XState v4
- XState v4
// β
import { useMachine } from '@xstate/react';
import { someMachine } from './someMachine';
function Component(props) {
const [state, send] = useMachine(
someMachine.provide({
actions: {
doSomething: () => {
props.onSomething?.(); // Kept up-to-date
},
},
}),
);
// ...
}
// β DEPRECATED
import { useMachine } from '@xstate/react';
import { someMachine } from './someMachine';
function Component(props) {
const [state, send] = useMachine(someMachine, {
actions: {
doSomething: () => {
props.onSomething?.();
},
},
});
// ...
}
// β DEPRECATED
import { useMachine } from '@xstate/react';
import { someMachine } from './someMachine';
function Component(props) {
const [state, send] = useMachine(() =>
someMachine.withConfig({
actions: {
doSomething: () => {
props.onSomething?.();
},
},
}),
);
// ...
}
@xstate/vue
β
useMachine()
now returns snapshot
instead of state
, and actor
instead of service
β
To keep consistent naming with the rest of XState and related libraries:
state
is nowsnapshot
service
is nowactor
- XState v5
- XState v4
// β
import { useMachine } from '@xstate/vue';
// ...
const {
snapshot, // Renamed from `state`
send,
actor, // Renamed from `service`
} = useMachine(someMachine);
// β DEPRECATED
import { useMachine } from '@xstate/vue';
// ...
const {
state, // Renamed to `snapshot` in @xstate/vue 3.0.0
send,
service, // Renamed to `actor` in @xstate/vue 3.0.0
} = useMachine(someMachine);
New featuresβ
- Create actor systems
- New actor logic creators
- Deep persistence for invoked and spawned actors
- Provide input data to state machines and actors
- Specify output βdone dataβ for actors
- Partial event descriptors (partial wildcards)
- Enqueue actions
- Higher-level guards
- Setup API for specifying types and strongly-typed state values
- Inspect API
Frequently asked questionsβ
When will Stately Studio be compatible with XState v5?β
We are currently working on Stately Studio compatibility with XState v5. Exporting to XState v5 (JavaScript or TypeScript) is already available. We are working on support for new XState v5 features, such as higher-order guards, partial event wildcards, and machine input/output.
Upvote or comment on Stately Studio + XState v5 compatibility in our roadmap to stay updated on our progress.
When will the XState VS Code extension be compatible with XState v5?β
The XState VS Code extension is not yet compatible with XState v5. The extension is a priority for us, and work is already underway.
Upvote or comment on XState v5 compatibility for VS Code extension in our roadmap to stay updated on our progress.
When will XState v5 have typegen?β
TypeScript inference has been greatly improved in XState v5. Especially with features like the setup()
API and dynamic parameters, the main use-cases for typegen are no longer needed.
However, we recognize that there may still be some specific use-cases for typegen. Upvote or comment on Typegen for XState v5 in our roadmap to stay updated on our progress.
How can I use both XState v4 and v5?β
You can use both XState v4 and v5 in the same project, which is useful for incrementally migrating to XState v5. To use both, add "xstate5": "npm:xstate@5"
to your package.json
manually or through the CLI:
npm i xstate5@npm:xstate@5
Then, you can import the v5 version of XState in your code:
import { createMachine } from 'xstate5';
// or { createMachine as createMachine5 } from 'xstate5';
If you need to use different versions of an integration package, such as @xstate/react
, you can use a similar strategy as above, but you will need to link to the correct version of XState in the integration package. This can be done by using a script:
npm i xstate5@npm:xstate@5 @xstate5/react@npm:@xstate/react@4 --force
// scripts/xstate5-react-script.js
const fs = require('fs-extra');
const path = require('path');
const rootNodeModules = path.join(__dirname, '..', 'node_modules');
fs.ensureSymlinkSync(
path.join(rootNodeModules, 'xstate5'),
path.join(rootNodeModules, '@xstate5', 'react', 'node_modules', 'xstate'),
);
// package.json
"scripts": {
"postinstall": "node scripts/xstate5-react-script.js"
}
Then, you can use the XState v5 compatible version of @xstate/react
in your code:
import { useMachine } from '@xstate5/react';
// or { useMachine as useMachine5 } from '@xstate5/react';
import { createMachine } from 'xstate5';
// or { createMachine as createMachine5 } from 'xstate5';
// ...